Adjunct Faculty in Game Programming
Adjunct Faculty in Game Programming
Full-time Faculty Positions
Full-time faculty positions will be posted on a per-opening basis. Postings are organized by college/school and department. Applicants will be evaluated at the college/school level for the position which they are submitting an application. Unless noted by a close date, positions will remain open until they are filled. Qualified applicants are encouraged to apply.
Part-time Faculty Opportunities
DePaul University invites expressions of interest for a pool of qualified Part Time Faculty to teach courses in a variety of disciplines across all 10 colleges and schools. Individuals may enter expressions of interest by submitting their credentials to any posting for which they are qualified to teach. Postings are organized by college/school and department. Screening of individuals in the pool is ongoing, depending on curricular need and funding. Individuals will be contacted by the department if they reach the finalist stage for teaching a particular course or set of courses. The pool will remain in place until the closing date specified in the posting details; those interested in remaining in the pool beyond that time must resubmit. All individuals in the pool will be notified by email when the posting is closed.
EEO/AA STATEMENT
DePaul University is an Equal Opportunity / Affirmative Action employer. All qualified applicants will receive consideration for employment without regard to race, color, ethnicity, religion, sex, sexual orientation, gender identity, national origin, age, marital status, physical or mental disability, protected veteran status, genetic information or any other legally protected status, in accordance with applicable federal, state and local EEO laws. A copy of DePaul University's Safety and Security Information Report and Fire Safety Report is available upon request. The report includes statistics about crimes that occurred on campus and public property immediately adjacent to campus. The report includes institutional policies concerning campus security, sexual assault and other matters. It also includes fire statistics, fire safety practices and standards of the institution. A copy of this report can be obtained by contacting the Crime Prevention Office at 773-325-7775 or by visiting the DePaul Public Safety website at http://publicsafety.depaul.edu.
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Please see Special Instructions for more details.
We offer undergraduate and graduate degrees in Game Programming.The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming. The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program's content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they'll likely face professionally in years to come.
Posting Details
Rank | Adjunct (Non-tenure Track) |
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College/School | College of Computing and Digital Media |
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Responsibilities |
DePaul’s College of Computing & Digital Media (CDM) is located in the heart of Chicago’s Loop, the central business district of Chicago. CDM students come from a variety of backgrounds and cultures therefore CDM is interested in recruiting and maintaining a diverse faculty. Part-time teaching positions are available throughout the academic year, including summer sessions. Academic course schedules fluctuate from quarter to quarter, and the college will work with selected individuals to determine a quarterly schedule. Courses are not guaranteed, however the college does its best to give ample notice about available courses. Applicants with expertise that matches course scheduling needs will be contacted for an interview. The School of Computing offers a variety of undergraduate and graduate programs including Computer Science, Information Systems, Game Programming, Information Technology, Network Engineering, Predictive Analytics and Cybersecurity. Human Computer Interaction and Interactive and Social Media are joint programs with CDM’s School of Design. |
Required Qualifications |
Minimum requirements include a master’s degree in the discipline, or 18 semester/27 quarter hours of graduate work in the discipline, or an undergraduate degree with a minimum of five years demonstrated relevant professional experience. Exceptions may be considered with approval of the dean. |
Preferred Qualifications | |
Posting Number | Part-time Faculty 120Posting |
Special Instructions to Applicants |
We offer undergraduate and graduate degrees in Game Programming. The Bachelor of Science degree in Game Programming trains students in the fundamentals of programming with a focus towards the interdisciplinary aspect of game development. Gameplay programmers bring their technical understanding of game internals to the problem of delivering engaging game experiences to players. Throughout the program, students collaborate on interdisciplinary teams with programmers, artists, game designers, producers, writers, and audio designers. Areas of study include level design, game scripting, computer graphics development, tool making, game physics, and artificial intelligence programming. The Master of Science degree in Game Programming is designed for those interested in game programming at the highest level, including real time computing, computer graphics and professionals retooling for the game industry. Students learn about software engineering, computer graphics, artificial intelligence, animation, software architecture and networking. The game programing degree addresses the real-world needs of industry through special, topic-based classes. Courses are taught with a mixture of theory and applied practice. Covering both emerging trends and proven knowledge, the program’s content is always relevant and current. This combination of approaches allows students to understand the connection between realized applied systems and issues they’ll likely face professionally in years to come. |
Close Date | 10/15/2019 |
Applicant Documents
- CV
- Cover Letter
Optional Documents
Supplemental Questions
Required fields are indicated with an asterisk (*).
- * Do you have a BS or MS in Computer Science, Computer Engineering, Game Programming, Software engineering, Electrical Engineering or equivalent professional experience?
- Yes
- No
- * Have you written a complete game (2D or 3D) from scratch?
- Yes
- No
- * Have you worked on any development systems (XBox, PS, or Wii)?
(Open Ended Question)
- * Have you worked on mobile game development /completed an application (Android, iPhone)?
(Open Ended Question)
- * Have you taught a technical class before?
- Yes
- No
- * List the programming languages you are proficient in.
(Open Ended Question)